HvrLight

HvrLight enables HvrActors to be lit by and cast shadows from Unity Lights.

Note

HvrLight only works when HvrRender’s rendering mode is set to ‘Standard’. In ‘Direct’ rendering mode, HvrActors will not be affected by this component.

Limitations

  • Directional Lights are only supported in Unity 2017.2 and greater
  • Directional Lights shadow casting is not supported in the Unity Editor’s Scene View
  • HvrLights under point light will have shadow artifacts prior to Unity 5.6
  • Some mobile devices will have limited shadow casting support