This component can be used to align a Projector component based on the bounds of an HvrActor. This is useful for creating blob shadows.
Parameter | Type | Function |
Actor | HvrActor | The HvrActor which has an Asset. The bounds of this Asset will be used to drive the Projector components size |
Projector | Projector | The Projector Component which will cast a blob shadow texture |
Size Multiplier | Float | Used to increase or decrease the scale of the blob shadow texture |